Dice City Guide: Rules, Bet Spots, Bonus Games and RTP
By LiveCasinoData editorial team · Updated 2026-09-08 · 9 min read
Dice City is Pragmatic Play Live's dice-based game show, launched 10 July 2025, where two dice decide the winner across six bet spots on a 6x6 board: three cash prizes (1x, 2x, 5x) and three bonus games, Dice Battle, Lucky Drop and Boom or Bust. A random booster can multiply one spot by up to 10x. Our tracker has logged 5,685 rounds since 2026-09-05, with a bonus in 16.57% of them; Pragmatic Play has not published an official RTP, and our site's 96.5% figure is an internal estimate, not confirmed.
Key takeaways
- Dice City replaces the spinning wheel with a 6x6 board and six bet spots: three cash prizes (1x, 2x, 5x) plus three bonus games, Dice Battle, Lucky Drop and Boom or Bust.
- A random booster can multiply one bet spot by up to 10x before the dice land, but it only pays out if the dice actually stop on that boosted spot.
- The three bonus games cap at different levels: Dice Battle up to 1,000x, Lucky Drop up to 5,000x and Boom or Bust up to 10,000x, the game's published overall maximum.
- Pragmatic Play has not published an official RTP for Dice City; our site's 96.5% working estimate and a third-party aggregator's 96.57% figure are both unverified, not Pragmatic-confirmed numbers.
- Our tracker recorded 5,685 rounds between 09:56 UTC on 2026-09-05 and 14:42 UTC on 2026-09-08, with 942 bonus rounds (16.57%) and a largest paid result of 1,000x, still below any of the published caps.
- The three bonus games do not appear equally often in that sample: Dice Battle landed 496 times, Lucky Drop 275 and Boom or Bust 171, but a few days of data is still not enough to call that a long-run rate.
Live data: last 90 days of Dice City
Open the live tracker →| Result | Observed | Theoretical | Difference | Avg multiplier | Max |
|---|---|---|---|---|---|
| 1x | 41.39% | 42% | -0.61 | 1.3x | 10x |
| 2x | 28.15% | 25% | +3.15 | 2.5x | 20x |
| 5x | 13.62% | 13% | +0.62 | 5.9x | 25x |
| Battlebonus | 8.76% | 7% | +1.76 | 17.7x | 200x |
| Lucky Dropbonus | 5.23% | 9% | -3.77 | 42.6x | 500x |
| Boom/Bustbonus | 2.85% | 4% | -1.15 | 43.9x | 1,000x |
Longest gap without Boom/Bust in this window: 287 spins. Every spin is independent; a long gap does not change the next spin's odds.
Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.
Dice City is Pragmatic Play Live's dice-based game show, built around a 6x6 board and two rolled dice instead of a spinning wheel. Our tracker has logged 5,685 rounds since 2026-09-05, and a bonus game landed in 16.57% of them. This guide covers how a round works, what each of the six bet spots pays, the RTP situation (Pragmatic has not published one), and what our early data shows. For the live board, see the Dice City tracker.
What is Dice City and how does a round work?
Dice City launched on 10 July 2025 as part of Pragmatic Play's live game show lineup, streamed continuously like the rest of their portfolio. Instead of a wheel, the table uses a 6x6 game board with six numbered bet spots. Players place chips on any of those six spots before the betting window closes, then two dice are rolled to decide which field wins that round.
Three of the six spots are cash prizes: our feed records them as 1x, 2x and 5x. The other three send the round into one of three separate bonus games, each with its own mechanic and its own payout ceiling: Dice Battle, Lucky Drop and Boom or Bust. Before the roll, a random booster attaches a multiplier of up to 10x to one bet spot; if the dice land on that same spot, the booster applies on top of the base result. For the full step-by-step flow, see our how to play Dice City page.
What are the six bet spots and what do they pay?
Every round offers the same six spots to bet on. The table below lists what our feed records for each; Pragmatic Play has not published a payout table for the three cash spots, so treat those odds as what our tracker observes as a result label rather than a confirmed paytable.
| Bet spot | Type | What it pays | Site label |
|---|---|---|---|
| 1x | Cash prize | 1x stake (base result in our feed) | 1x |
| 2x | Cash prize | 2x stake (base result in our feed) | 2x |
| 5x | Cash prize | 5x stake (base result in our feed) | 5x |
| Dice Battle | Bonus game | Up to 1,000x | DiceBattle |
| Lucky Drop | Bonus game | Up to 5,000x | LuckyDrop |
| Boom or Bust | Bonus game | Up to 10,000x | BoomOrBust |
A win on any spot can be boosted further if that round's random booster happened to land on the same spot, multiplying the paid result by up to 10x. Betting limits are set by the operator, not by Pragmatic centrally; one third-party aggregator lists a roughly $0.10-$38 range, but that figure is not confirmed on a Pragmatic primary source and should be treated as a rough guide rather than a rule.
How does the booster work?
Dice City runs a random booster on top of the base result. Before or around the roll, the game selects one bet spot and attaches a multiplier of up to 10x to it. If the two dice happen to land on that boosted spot, the multiplier applies to whatever that spot would have paid anyway; if the dice land elsewhere, the booster has no effect that round.
Our tracker records this mechanic directly. Each round's result_details field carries the raw round code, whether the booster matched (booster_win), the booster's own multiplier, and a booster code. A recent sample from our feed shows a round where the booster carried a 2x multiplier but did not match the winning spot (booster_win: false), so the paid result stayed at the base 2x. The booster is a bonus on top of the base spots and the three bonus games alike, not a separate seventh bet.
What are the three bonus games: Dice Battle, Lucky Drop and Boom or Bust?
Landing on one of the three bonus spots sends the round into a dedicated mini-game rather than paying out immediately.
Dice Battle has the player choose one of two dice before both are rolled. Both dice pay a prize, but the higher-landing die pays the larger amount, up to 1,000x, while the lower die pays a smaller consolation prize.
Lucky Drop uses six numbered prize ladders, each with five levels. Dice are rolled repeatedly, and each matching number climbs or removes a rung on its ladder, with the potential to reach up to 5,000x.
Boom or Bust has the player pick a blue or red die, then navigate a 6x7 board collecting multipliers and "Level Up" symbols as the chosen die progresses. It carries the highest ceiling of the three, up to 10,000x, which is also Dice City's overall maximum win.
Our feed confirms all three bonus games actually appear in results, not just Dice Battle: in the first 5,685 rounds we tracked, Dice Battle hit 496 times, Lucky Drop 275 times and Boom or Bust 171 times. What our tracker cannot show is the mechanics behind a given result, such as which ladder rung Lucky Drop reached, which die color was chosen in Boom or Bust, or how many Level Up symbols were collected; the feed only gives us the final result label and the paid multiplier. The full trigger rules and observed splits are on our bonus rounds page.
What is Dice City's RTP?
Pragmatic Play's own game page and launch press release do not publish an RTP figure for Dice City, and we could not find one on any primary source. Two unofficial numbers exist. Our own site config uses an internal working estimate of 96.5% for the RTP comparison page, which is not a Pragmatic-published number, just our best estimate for tracking purposes. Separately, the third-party aggregator SlotCatalog lists a base-game RTP of 96.57%; treat that as a cross-check, not confirmation, since it comes from neither Pragmatic nor our own testing.
Neither source breaks RTP down by individual bet spot or by bonus game, so there is no way to say whether Dice Battle, Lucky Drop or Boom or Bust individually returns more or less than the base cash spots. Our Dice City RTP page walks through both figures and what our early observed data shows against them, alongside the site-wide RTP monitor and Fairness Index that track theoretical-versus-observed returns across every tracked game.
How do our tracked rounds compare with the design so far?
Between 09:56 UTC on 2026-09-05 and 14:42 UTC on 2026-09-08, our tracker logged 5,685 rounds at Dice City, a pace of roughly 74 rounds per hour. Cash spots accounted for 4,743 of those rounds (2,389 at 1x, 1,602 at 2x, 752 at 5x), while the three bonus games made up the other 942, 16.57% of the sample.
| Result | Count | Share |
|---|---|---|
| 1x | 2,389 | 42.0% |
| 2x | 1,602 | 28.2% |
| 5x | 752 | 13.2% |
| Dice Battle | 496 | 8.7% |
| Lucky Drop | 275 | 4.8% |
| Boom or Bust | 171 | 3.0% |
This is now just over three days of data, 5,685 rounds total, and still not enough to treat as the game's settled long-run split. Pragmatic has not published the underlying odds for each spot, so we cannot yet say whether this mix is close to design or simply the noise you'd expect from a sample this size. As the tracker accumulates more history, the live stats page will show whether the split holds steady.
How should you approach bankroll and strategy?
Nothing in Dice City's rules lets a player shift the odds; the dice and the booster are drawn independently each round, and no amount of watching past results changes what the next roll does. Our strategy page works through bankroll planning and bet-spread thinking in more detail, but the short version is to decide a loss limit before you sit down, stake flat amounts, and treat any bonus game as a rare, unpredictable event rather than something you can time. Dice City is real-money gambling with a built-in house edge; play only if you are 18 or older (or your jurisdiction's legal age), and set deposit and loss limits before you start.
What are the biggest multipliers so far, and how rare are they?
Boom or Bust's published ceiling of 10,000x is Dice City's overall maximum win, reachable only through that bonus game. Lucky Drop tops out at 5,000x and Dice Battle at 1,000x. None of those caps have shown up in our tracking yet: across the first 5,685 rounds, the largest paid result is a 1,000x hit on Boom or Bust, followed by a 500x on Lucky Drop, a 500x and a 300x on Boom or Bust. Across the full sample, 967 rounds, 17.01%, paid 10x or more, 185, 3.25%, reached 50x, and 52, 0.91%, reached 100x or more. Given the sample is still only a few days of play, that pattern says more about sample size than about how often Dice City's headline multipliers actually land. Our bonus rounds page tracks the multiplier distribution as more data comes in.
Where can you play Dice City, and is it legal?
Dice City is distributed through online casinos licensed to carry Pragmatic Play's live content; it is not offered as a standalone product outside a licensed operator's site. It is only lawful to play where online casino gaming is regulated and you meet the local legal age. Stick to operators licensed by a recognized regulator in your country, since a licensed site is required to publish responsible-gambling tools such as deposit limits, loss limits and self-exclusion.
Studio location is not published on any Pragmatic source we checked, so we do not claim one here. If you are comparing Dice City against other Pragmatic Play Live and Evolution game shows, see the Mega Wheel guide, the Sweet Bonanza CandyLand guide and the Crazy Time guide; the closest mechanical relative on our site is Snakes and Ladders, another Pragmatic Play Live show built around dice and a board rather than a wheel.
Frequently asked questions
How do you play Dice City?
Place a bet on one or more of the six spots on the board before the timer closes, then watch two dice roll to decide the winning field. Three spots pay a cash prize (1x, 2x, 5x in our feed); the other three send you into Dice Battle, Lucky Drop or Boom or Bust, each with its own bonus mechanic and multiplier ceiling.
What is the RTP of Dice City?
Pragmatic Play has not published an official RTP. Our site uses an internal working estimate of 96.5% for the RTP comparison page, and a third-party aggregator (SlotCatalog) separately lists 96.57%. Both are estimates, not Pragmatic-confirmed figures, and no per-spot or per-bonus breakdown exists anywhere we checked.
How often do the Dice City bonus games trigger?
In our first 5,685 tracked rounds (since 2026-09-05), a bonus game triggered 942 times, 16.57% of rounds. Dice Battle was the most frequent at 8.7% of rounds, Lucky Drop 4.8% and Boom or Bust 3.0%. That is still an early sample, too small to treat as the game's settled long-run rate.
What is the biggest multiplier possible in Dice City?
Boom or Bust carries the game's overall ceiling at up to 10,000x. Dice Battle caps at 1,000x and Lucky Drop at 5,000x. Our tracker's largest paid result so far is 1,000x on Boom or Bust, recorded once in the first 5,685 rounds, well short of any published cap.
Is Dice City rigged?
We have no evidence of that, but our sample is still too small to judge. Our tracker has recorded 5,685 rounds since tracking began (2026-09-05); as more rounds accumulate on the Dice City live page, we will be able to compare the observed bonus split against a stable baseline the way we already do for older games.
Live results for Dice City: every round as it lands, plus bonus frequencies and drought counters.