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Spaceman Live Stats: Reading the Tracker Through Its First Days of Data

By LiveCasinoData editorial team · Updated 2026-09-08 · 8 min read

Our Spaceman tracker has logged 12,584 rounds since tracking began on 5 September 2026, a span of 3.2 days at roughly 164 rounds an hour. The live page sorts every round into five crash-point buckets, flags anything at 10x or higher as a feature round, and tracks gaps between them. This early sample already sits close to both of Spaceman's cited RTP models, and two rounds have crashed at exactly 5,000.00x. Weekly and monthly tables will follow once more data accumulates.

Key takeaways

  • The tracker at /games/spaceman holds 12,584 rounds since 5 September 2026, covering 3.2 days at about 164 rounds per hour, still far short of the 30 or 90 day samples other tracked games have.
  • A feature round in our data means a crash at 10x or higher, and that has happened 1,212 times so far, 9.63% of all logged rounds, close to the 9.5% to 9.65% predicted by Spaceman's two cited RTP models.
  • The largest crashes recorded are two separate rounds at exactly 5,000.00x, on 7 and 8 September, both matching the 5000x ceiling third-party sites commonly cite, though Pragmatic's own page does not publish a maximum.
  • The longest run without a feature round in this sample is 72 rounds, roughly seven and a half minutes at the current pace, and that gap says nothing about when the next one lands.
  • The last 1,000 rounds carried a feature rate of 9.80% and a top multiplier of 1,471.03x, noticeably lower than the all-time 5,000.00x, a reminder that any short window can look different from the full sample.

Live data: last 90 days of Spaceman

Open the live tracker →
Rounds (90d)
40,172
Rounds tracked in total
40,173
since 2026-09-05
Bonus rate
9.47%
Biggest multiplier
5,000x
50x+, 2026-09-07
ResultObservedTheoreticalDifferenceAvg multiplierMax
< 2x51.97%52.5%-0.531.3x2x
2-5x28.77%28.5%+0.273x5x
5-10x9.79%9.5%+0.296.9x10x
10-50xbonus7.58%7.6%-0.0220.3x50x
50x+bonus1.88%1.9%-0.02264.7x5,000x

Longest gap without 50x+ in this window: 402 spins. Every spin is independent; a long gap does not change the next spin's odds.

Source: LiveCasinoData tracker, refreshed every 10 minutes. Figures on the live page move as new rounds arrive.

The tracker behind /games/spaceman has been running since 5 September 2026, and as of this writing it holds 12,584 rounds, a span of 3.2 days at roughly 164 rounds per hour. That is enough data for a first honest read of how the game behaves, but it is still a young sample next to games this site has tracked for months, so this page is explicit about what is settled and what is not. For the rules themselves, start with the Spaceman guide.

What does the Spaceman tracker record?

Every round our collector reads carries one core fact: the exact crash multiplier, stored to two decimal places, plus the bucket it falls into for the site's widgets, under2, 2to5, 5to10, 10to50 or over50. A round is flagged as a feature round, bonus_triggered, whenever it lands in the 10to50 or over50 bucket, our own threshold rather than anything Pragmatic names; the label stored alongside it, something like "Spaceman x1600.21", just restates the crash multiplier. A recent sample from result_details reads {"bucket": "under2", "crash_multiplier": 1.1}, which is the same information stored twice for convenience.

The feed comes from Pragmatic's own DGA lobby socket, table id 1301, the same mechanism this site uses for High Flyer and Big Bass Crash. One gap worth flagging: the raw payload carries only a round-end timestamp, so started_at is always empty in our data and every timing figure on this page describes when a round finished, not when betting opened. The feed also does not carry individual bet amounts, player counts, player-level outcomes, or any record of how often the 50% auto-cashout option gets used; our numbers describe what multiplier a round crashed at and when, aggregated across the whole table, nothing more. See how to play Spaceman for what those cashout options do from a player's side.

How do I read each widget on the live page?

The live results strip at the top of /games/spaceman lists the newest rounds first, each with its crash multiplier and bucket color. Just below it, a summary strip shows four numbers refreshed every minute: rounds in the last 24 hours, the feature-round rate over the same window, rounds since the last feature round, and a "top multiplier, 7d" tile. That last label is worth a note: the underlying query looks back seven days, but since tracking only began 3.2 days ago, right now it is effectively an all-time figure, not a genuine weekly one.

Further down, the statistics panel lets you switch between 1 hour, 6 hours, 24 hours, 3 days and 7 days. Selecting 7 days currently returns the same rounds as 3 days, for the same reason, because there simply is not a week of Spaceman history yet. Within whichever window you pick, four tiles show the round count, the median and mean crash multiplier side by side, the share of rounds that reached 2x, and the current run of rounds below 2x. A multiplier distribution bar chart plots the observed share of each bucket against a white tick mark for the theoretical share under Spaceman's reference RTP model. A cash-out targets table repeats that comparison for specific multipliers, 2x, 5x, 10x, 50x and 100x, alongside the longest and current run of rounds that missed each target. A sparkline of the most recent crash points on a log scale sits below that, and a highest multipliers panel lists the biggest crashes in the selected window with their timestamps. There is no calculator card on this page; Spaceman is a crash format with one continuous outcome, not a segmented paytable, so the site does not run odds-calculator widgets here the way it does for wheel and card games.

What do the first days of data show?

Window Rounds Feature rate (10x+) Top multiplier
Since tracking began (5 to 8 September) 12,584 9.63% 5,000.00x
Last 24 hours 3,941 10.10% 5,000.00x
Last 1,000 rounds 1,000 9.80% 1,471.03x

The since-tracking-began bucket distribution is under2 6,522 (51.8%), 2to5 3,605 (28.6%), 5to10 1,245 (9.9%), 10to50 974 (7.7%) and over50 238 (1.9%). Spaceman's two cited RTP figures, Pragmatic's own published 95% and the 96.5% figure commonly reported across operator pages, imply slightly different theoretical shares for the same buckets, but the observed numbers here sit inside about two tenths of a percentage point of both models across every bucket, which is closer than the single-hour snapshot this tracker started with earlier in the week. The RTP page lays out the full theoretical tables for both figures.

The 9.63% overall feature rate lines up almost exactly with the 96.5% model's predicted 9.65% for 10x-or-higher, and the 1.89% observed rate for 50x-or-higher sits between the two models' 1.9% and 1.93%. None of that confirms which RTP figure your own operator actually runs, since both models are close enough together that distinguishing them would take a far larger sample, but it is a sign the feed and the bucketing are behaving as expected. The average crash multiplier across all 12,584 rounds is 8.94x against a median of 1.92x, a smaller gap between mean and median than the very first hour of tracking showed, because more rounds now dilute the pull of any single outlier, though the shape is still the same heavy-tailed pattern any crash game produces.

Two rounds stand out on their own: crashes at exactly 5,000.00x on 7 September at 18:07 UTC and again on 8 September at 00:22 UTC, followed by 4,690.99x, 3,147.29x and 2,527.01x. Third-party review sites commonly cite 5000x as Spaceman's ceiling, a figure not confirmed on Pragmatic's own page; landing on that exact number twice in under 12,584 rounds is a reasonable early hint that the ceiling is real, though this page treats it as an observation, not a confirmed rule.

Are droughts, streaks and patterns real?

The longest run without a feature round in this sample is 72 rounds, roughly seven and a half minutes at the current pace of about 164 rounds an hour. That is what the drought widget on the live page shows next to the current gap, and it describes a fact about the recorded history, not a forecast. Spaceman's crash point for a given flight is fixed before any player's cashout decision, so a 72-round wait carries no more information about the next round than a 2-round wait does; the game has no memory of the rounds that came before it.

The same caution applies to the highest-multipliers panel and any streak the sparkline happens to show. A dataset of 12,584 independent rounds will contain some long gaps and some tight clusters of big hits simply by chance, the two 5,000.00x crashes landing about six hours apart being one example. Reading a cluster as the game "running hot" or a gap as a multiplier being "due" applies a pattern that is not there. The strategy page covers why no cashout timing or bet-sizing system changes the underlying edge regardless of what recent rounds did.

How reliable is the data?

Tracking on Spaceman began on 5 September 2026, and this page currently draws on 12,584 rounds collected over about 3.2 days from Pragmatic's DGA lobby feed. That is enough to check the bucket shares against theory, as the table above does, but not enough to call any single percentage settled; a handful of extra big crashes in the coming days could move the over50 share noticeably, the way any small-sample figure does. This page will add 30-day and eventually 90-day tables once that much history exists, matching how other tracked games on this site, including Stake Crash, report their numbers.

What the feed cannot tell us stays the same regardless of sample size: no bet amounts, no player counts, no individual cashout decisions, and no use, or non-use, of the 50% partial cashout option, since Pragmatic's round-end payload does not carry any of it. Our data describes what multiplier the table crashed at and when, nothing about who bet or how. For a broader read on how observed figures compare with published RTP across every tracked game, see the RTP Transparency Monitor and the Fairness Index, both of which will start folding in Spaceman's numbers as the sample grows.

Frequently asked questions

How many rounds has the Spaceman live tracker logged?

As of this writing, 12,584 rounds since tracking began on 5 September 2026, a span of about 3.2 days at roughly 164 rounds per hour. That is enough for the bucket shares to sit close to theory, but it is still a young sample next to games this site has tracked for weeks or months, so treat every percentage on this page as an early reading rather than a settled long-run figure.

What counts as a feature or bonus round in Spaceman's tracker?

Any round that crashed at 10x or higher, a threshold our collector applies for stats purposes, not a Pragmatic-defined bonus feature; Spaceman has no separate bonus game. So far 1,212 of 12,584 logged rounds, 9.63%, met that bar, split between the 10x-to-50x range and 50x and above, with the two crash-point buckets described on this page's distribution table.

What is the biggest multiplier Spaceman has hit on this tracker?

Two rounds have crashed at exactly 5,000.00x, one on 7 September at 18:07 UTC and another on 8 September at 00:22 UTC. Both match the 5000x ceiling widely cited by third-party review sites, though Pragmatic's own game page does not publish a confirmed maximum, so this is a strong early signal rather than a documented rule.

Can a drought or streak predict the next Spaceman crash?

No. The longest run without a feature round in this sample is 72 rounds, and gaps like that are exactly what an independent, RNG-driven process produces on its own; each flight's crash point is fixed before betting closes, with no link to the flights before it. A long or short gap on the drought widget describes what already happened, not what comes next.

Is the Spaceman data reliable this early, and when will more history be added?

It is reliable for what it claims to be, an honest count of 12,584 rounds pulled from Pragmatic's DGA lobby feed since 5 September 2026, but it is not yet enough to call any bucket share settled. The site will add 30-day tables to this page once a full month of Spaceman rounds has accumulated; until then, the since-tracking-began, 24-hour and last-1,000-round windows are what is available.

Live results for Spaceman: every round as it lands, plus bonus frequencies and drought counters.

Published 2026-09-08 · Last substantive update 2026-09-08. Figures marked as observed come from our own tracker and change as rounds arrive; theoretical figures come from the provider's published rules. 18+. Gambling involves risk; play only with licensed operators.